V8id
Devlog
- July 09, 2025 by Dey#8-Bit, #City Builder, #Commodore 64, #Massively multiplayer, #MMORPG, #Open World, #C64, #Co-opI changed my mind again: from user experience perspective, the player MUST have the option to explore the world with an onscreen display. With some status, world position, or anything else. Or if he/s... Continue reading
- July 08, 2025 by Dey#8-bit, #City Builder, #Commodore 64, #Massively multiplayer, #MMORPG, #Open WorldFirst I had to fix some bugs with the main protocol, and extend it a little bit. But finally we have our first command: the LOGIN! This is how the login process looks like from the server side: The ma... Continue reading
- June 25, 2025 by Dey#8-Bit, #City Builder, #Massively multiplayer, #MMORPG, #Open World, #C64, #Commodore 64, #asdI had a hard decision, and finally let the telnet concept go. It will be double work to implement the default planned byte based protocol, and in parallel develop and maintain telnet communication wha... Continue reading