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Devlog

  • Map compression
    October 13, 2022 by Dey#map, #tiles, #design
    I will have a somewhat huge map, and I cannot afford to use all of the ram for that. First I have tried to compress it with the simple RLE method . Because I did't want to store every map "pixels", bu... Continue reading
  • Preparing a map
    October 11, 2022 by Dey#map, #world
    Of course, I will need a map, so I played with python today to convert a familiar map piece to an array of water/land tiles. For visualisation and checking this was printed to a simple text file as AS... Continue reading
  • So it begins...
    October 07, 2022 by Dey#title screen, #design
    I had a ridiculously crazy idea. This idea contains c64, online servers, pirates, bags of gold, and lots of cannons. Of course before you write any line of code you must design your splash screen firs... Continue reading
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